

“It’s what most people do when things are hard or absurd,” writer Allison Rymer told Polygon.

According to the developers, these remarks are Frey’s way of coping with a traumatic experience. Polygon initially pointed out the overstuffed dialogue in our Forspoken preview. The enemies when the Forspoken woman actually does start flying /VjcteVyEd3- EverikArt August 9, 2022

It’s the difference between screaming “help, I am falling off of a building,” and “AAAAAHHHH” when you’ve been pushed off of a building. It feels like a bad TikTok voiceover, or the Marvel (we can also just say Big Disney Franchise) school of thought, with a protagonist mostly pointing out expository details that viewers can easily identify, instead of simply feeling things. It’s true that people do not actually talk like this, but the dialogue offers valuable strategic intel that I’ve found helpful when playing those games.įorspoken’s trailer. Aloy from the Horizon series, for example, tends to talk to herself about how to take down particular machine enemies. It can range from annoying to unobtrusive and even useful. It’s not uncommon for protagonists to talk to themselves in video games, whether it’s for wayfinding, story progression, or quest line purposes. In the past day, Joss Whedon, who is not involved in this project, began trending on Twitter as people pointed out the similarities between the trailer’s tone and Whedon’s tendency to pepper the dialogue he writes with quips.
